[ ] Make upload code able to handle more than 64kb data
[ ] Possibly move import feature to a different key (currently right click on a gate)
[ ] Make it not require clicking directly on a gate - just anywhere on a contraption that contains gates should be enough
[ ] Add TOOL.Information description to let people know the feature exists
[ ] Currently the angle of imported gates is based off of one entity in each "plane". This can result in the import being at a strange angle. Possibly fix by rotating to match player's angle or similar. Not very important.
[ ] Zoom code to allow very small nano scale gate setups to be imported isn't very good. Not sure how to improve.
[ ] Remember to place E2's getConnectedEntities function and buildFilter function in the E2Lib table for global access (this PR won't work without it)
[ ] run PP CanTool checks for every entity that's imported
TODO List:
TOOL.Information
description to let people know the feature existsgetConnectedEntities
function andbuildFilter
function in the E2Lib table for global access (this PR won't work without it)