Closed Astralcircle closed 6 months ago
You have sv_crazyphysics cvars turned off I think. There's millions of ways to crash the game if those are turned off. I tried it and it didn't crash the game with those cvars turned on for me.
I just checked the convars on my server and all convars like sv_crazyphysics were enabled, but it still crashes my server
Give me an e2 to reproduce it then, I'm not counting all those 9s.
In general, it is enough to enter a lot of nines, but here is the code
@name @inputs @outputs A @persist @trigger @strict
A = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
In general, it is enough to enter a lot of nines, but here is the code
@name @inputs @outputs A @persist @trigger @strict
A = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
That's just _INF
. Should probably have a warning for number literals that are greater than what lua can actually store
Still didn't crash. I just get
Crazy origin, velocity on entity [73][gmod_balloon]
Origin: [-41.883915, -211.789429, nan]
Angles: [0.000000, 0.000000, 360.000000]
Velocity: [0.000000, 0.000000, nan]
Angular Velocity: [0.000000, 0.000000, -0.000000]
Defusing!
Removing!
Crazy origin, velocity on entity [73][gmod_balloon]
Origin: [-41.793987, -211.789429, nan]
Angles: [0.000000, 0.000000, 360.000000]
Velocity: [0.000000, 0.000000, nan]
Angular Velocity: [0.000000, 0.000000, -0.000000]
Defusing!
Removing!
Maybe multiplayer is more susceptible to crashing?
Perhaps it is so
Describe the bug If you set the Ballon Deployer Force too high, the game will crash
To Reproduce Steps to reproduce the behavior:
Expected behavior Set the Force limit to approximately 1,000,000
Video https://youtu.be/YeckL2h36wo (Maybe YouTube hasn't processed it yet)