Closed thecraftianman closed 4 months ago
I forgot about these PRs for a couple weeks lol
I've made the recacheOutput method check for self.Outputs.(name).Value instead as requested. I also moved the output trigger for the player's team into PlayerEntered in order to save a bit more performance (do players really need to change teams and have that actually impact other Wire entities without having to get out of the vehicle that often?)