Closed unknao closed 4 weeks ago
This was tested on the github version of Wiremod on a 32 bit server running on Win11 by the way. When i tried this on the workshop version, it seems to work as intended.
Still a problem after the July 2024 update.
Just tested it on x86-64 gmod branch, latest github. Can't reproduce
After diving into the code i can conclude that this problem was entirely caused by me using the PlayerSpawnObject hook elsewhere, preventing it from setting the model via WireLib.CanModel().
For some reason when i create holograms they somewhat consistently don't change model, it seems like wire_holograms_modelany doesn't affect it whatsoever.
Example code:
Result: