Closed thegrb93 closed 3 years ago
Though, I think it would be better to use float (or double) for everything so we're not wasting cycles on casts.
Yeah true, explicit definitions are probably easier now. I've gone through a number of iterations on this, experimenting with C#'s limitations/features around interfaces/statics... I wonder if I should attempt to store a generic (T? object?) in WireOutput.value, or just list all the explicit types as valueInt
, valueString
, etc...
As for int vs float vs bool - I'm unsure if we want to expose the distinction to the user (maybe can blur them into "numeric" UI-side), but I figured having support for int-to-int might be faster (with less rounding weirdness) than floats.
Instead of generic
public void RegisterInputHandler<T>( string inputName, Action<T> handler )
and typechecks, you could define them explicitly.public void RegisterInputHandler( string inputName, Action<bool> handler )
public void RegisterInputHandler( string inputName, Action<int> handler )
public void RegisterInputHandler( string inputName, Action<float> handler )