Closed NerjalNosk closed 1 month ago
Side note, this crash also occurs upon player death when killed by such mobs, but while the death is saved, the player death workflow is still interrupted, thus causing a complete loss of the dead player's inventory
Can you send any example crash for this issue as I am looking at this code and find no reason for the return value to be nulll
Had this occur while playing a tweaked version of The Solar Apocalypse, upon dying to a zombie spawned by the Underground Bunkers structure's spawners.
@NerjalNosk Can you get this to occur consistently?
It does occur any time one of these mobs kills me, although I do admit I yet have to try out with other mobs than the Underground Bunker zombies (especially since I'd like to get through this world without having to cheat)
I have pushed an update attempting to fix the issue better, hopefully removing the bug though I still do not quite understand how it occurs. Thank you for the PR and notifying me of the issue
Well, you definitely know your mod better than I do, I have no doubts you have a better understanding of why this is occurring. Thanks for providing a fix for it!
Simple fix of an issue that arises any time holder cached lookup is called over NBT-strict entities