Open andre2843 opened 2 months ago
If you send custom .wad files from root, doesn't it break the client's game? What exactly do you need to send .wads for? Do you have an example?
Many of the GoldSrc maps that are made by the community use .wad which are the textures of the map externally that are automatically downloaded, so it is necessary that they are in the fastdownload, here are some examples of maps that use .wad:
ze_atix_v3_nd ze_snow_2_dp ze_coffeelobby_secret_room_v2
It's not a problem that just happens to me:
https://discord.com/channels/589788494524579850/749570444734103584/808697712639475722
In addition to not working downloading files with gzip, it only works when using this configuration
Describe the bug
Hi
I need help with fastdownloading counter strike 1.6.There are some files inside the cstrike extension .wad folder. Files to be synced:
My issue is that I can't send the files within the 'root' directory, which is 'cstrike', to the fastdownload folder even after adding the 'wad' extension to the file. I tested this code in one of my test projects and it turned out like this:
Is there a way to achieve a similar behavior? I'm facing this issue only with this specific 'wad' file, which needs to go to the fastdownload because Counter-Strike 1.6 and Half-Life use these files, which can include custom maps.
my config actual cs 1.6 in panel { "appid": 90, "root": "cstrike", "fastdl": { "algorithm": "none", "folders": { "maps": true, "models": true, "overviews": true, "sound": true, "sprites": true, "gfx": true }, "extensions": { "mdl": true, "wav": true, "mp3": true, "bsp": true, "txt": true, "spr": true, "bmp": true, "tga": true, "wad": true } } }
Expected Behavior
Fastdl sincronized archives .wad
Actual Behavior
Not sincronized archives fastdl .wad
Steps to Reproduce
Fastdl wisp not sincronized archives cs 1.6 .wad
Browser Details
Chrome
Operating System
Windows 11
Optional additional information