Closed swang81 closed 1 month ago
Thanks for bringing this issue to our attention. We have been able to recreate the failure and have identified a potential solution that will be a part of our next release. Prior to that release, a manual fix can be achieved by replacing line 37 in Plugins\wit-unreal\Source\Wit\Private\WitModule.cpp
with HttpManager->UpdateConfigs();
Hi, I encountered the exact same issues on my project. But I am using Unity, so I can't use the solution here. I can't find the .cpp file in my folder. Is there any way to fix the issues on Unity. Thanks a lot!
Any issues with VoiceSDK using Unity should be reported at wit-unity. They are likely unrelated as the codebases are distinct. This particular issue is directly related to builds using Unreal 5.4
Hi @IanSlatteryMeta Has this been solved in the release 67? I wasn't able to find any changelog after the v63. If not, when could we expect a v68 with the fix included for the Quest platforms?
I copy the issus from meta communityforums. I also have the same question. The original post is here. https://communityforums.atmeta.com/t5/Unreal-VR-Development/voice-sdk-wit-ai-transcription-not-working-on-quest-3/m-p/1203015
This is my setup:
Unreal Engine 5.4.2 Meta Quest 3 (up to date) Voice SDK / Wit.ai app (latest) I followed the guide for transcripton here: https://developer.oculus.com/documentation/unreal/vsdk-transcription
Everything works if I test on Windows. But wenn I package the app for the quest and activate voice/transcription the app closes immedatly if I start speaking. There are no errors. the last lines in the log file are:
What am I doing wrong?