wit-ai / voicesdk-unreal

The Voice SDK for the Unreal engine.
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voice sdk / wit.ai transcription not working on quest 3 #51

Closed swang81 closed 1 month ago

swang81 commented 2 months ago

I copy the issus from meta communityforums. I also have the same question. The original post is here. https://communityforums.atmeta.com/t5/Unreal-VR-Development/voice-sdk-wit-ai-transcription-not-working-on-quest-3/m-p/1203015

This is my setup:

Unreal Engine 5.4.2 Meta Quest 3 (up to date) Voice SDK / Wit.ai app (latest) I followed the guide for transcripton here: https://developer.oculus.com/documentation/unreal/vsdk-transcription

Everything works if I test on Windows. But wenn I package the app for the quest and activate voice/transcription the app closes immedatly if I start speaking. There are no errors. the last lines in the log file are:

[2024.06.08-16.03.50:036][795]LogWit: Display: ActivateVoiceInput: activated voice input
[2024.06.08-16.03.51:048][867]LogWit: Display: BeginStreamRequest: starting stream request

What am I doing wrong?

IanSlatteryMeta commented 1 month ago

Thanks for bringing this issue to our attention. We have been able to recreate the failure and have identified a potential solution that will be a part of our next release. Prior to that release, a manual fix can be achieved by replacing line 37 in Plugins\wit-unreal\Source\Wit\Private\WitModule.cpp with HttpManager->UpdateConfigs();

weather-sketch commented 1 month ago

Hi, I encountered the exact same issues on my project. But I am using Unity, so I can't use the solution here. I can't find the .cpp file in my folder. Is there any way to fix the issues on Unity. Thanks a lot!

IanSlatteryMeta commented 1 month ago

Any issues with VoiceSDK using Unity should be reported at wit-unity. They are likely unrelated as the codebases are distinct. This particular issue is directly related to builds using Unreal 5.4

alefriant commented 1 day ago

Hi @IanSlatteryMeta Has this been solved in the release 67? I wasn't able to find any changelog after the v63. If not, when could we expect a v68 with the fix included for the Quest platforms?