witchertrpg-foundryvtt / TheWitcherTRPG

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[FEATURE] Documentation Explaining System Features #132

Open Siryphas opened 3 weeks ago

Siryphas commented 3 weeks ago

Feature Request. There are a lot of features added with this new version of the Witcher TRPG System Module, but it can be difficult to keep track of all the things added, how they work, and how they interact with other features. An example would be the new Active Effects and Global Modifiers. Have Active Effects replaced Global Modifier Items? Is there a way to create Active Effect Items? Is there any interaction between the two systems or do they operate independently from one another?

Describe the solution you'd like Either a Wiki page or an in-Foundry Journal entry that goes into detail about the various features and how they work. This will also help newcomers to the VTT/System not feel overwhelmed and will improve games for everyone.

Stexinator commented 3 weeks ago

Currently I dont plan to remove global modifier. But I wont invest any time into them besides the special effects when needed. The global modifiers are planned as the de facto active effect items

The current way it works is static stats + global modifier -> wounds -> active effects.

If you have specific questions I can add something like a FAQ to the wiki