wizgrav / clubber

Application of music theory in audio reactive visualizations
http://wizgrav.github.io/clubber
MIT License
362 stars 23 forks source link

VR Support? #2

Open BiatuAutMiahn opened 7 years ago

BiatuAutMiahn commented 7 years ago

Would it be possible to implement VR support in the demo?

Thank you

wizgrav commented 7 years ago

@BiatuAutMiahn Yes, it is possible but not completely straightforward. Clubber toy/tool fetch shaders from shadertoy which has some vr support but it needs some work by the shader writer to enable it so just a few support that for now. For 2D shaders it doesn't even make sense. You can check examples in shadertoy under the label "VR". I plan to implement most shadertoy features besides multipass, in the coming days.

If you are interested in VR development, in general, you can also use the clubber lib in a three.js or aframe project very easily. There are some examples in the readme you can check. In this case, the tool would still be useful for doing music analysis and designing your modulators. Translating the glsl snippets in three.js vector operations is very straightforward

BiatuAutMiahn commented 7 years ago

Ah ok, ty fro the feedback