Closed wizzomafizzo closed 9 years ago
I believe #124 is probably just a coincidence of #132 that was said be be a crash due to appearance.
i think tech issues should be fixed and recoverable now in dev
since latest commit, tech corruptions can now be reverted but still possible to trigger. tested learning all available techs fine. issue still exists when directly equipping certain techs but not all
The new dev build seems to reset all quests that have been completed, so you essentially have to start all over.
Edit: It seems to only reset the "Tutorial" quests and some other ones. Most outpost quests are still there marked as completed.
@Ristovski are you able to reproduce this reliably? it is really weird that it would do that, it shouldn't be editing that part of the save at all
something to think about later, these 2 errors appeared for most issues, maybe they should be handled more gracefully (missing icon image, log error). from what i can tell even though they obviously point to a greater problem, they shouldn't technically be critical enough to kill the whole app
Traceback (most recent call last):
File "C:\Python34\lib\site-packages\cx_Freeze\initscripts\Console.py", line 27, in
File "build\starcheat.py", line 74, in
File "build\starcheat.py", line 71, in main
File "build\gui\mainwindow.py", line 134, in init
File "build\gui\mainwindow.py", line 426, in open_file
File "build\gui\mainwindow.py", line 195, in update
File "build\gui\mainwindow.py", line 554, in update_bag
KeyError: '__content'
Traceback (most recent call last):
File "C:\Python34-x64\lib\site-packages\cx_Freeze\initscripts\Console.py", line 27, in
File "build\starcheat.py", line 74, in
File "build\starcheat.py", line 71, in main
File "build\gui\mainwindow.py", line 134, in init
File "build\gui\mainwindow.py", line 417, in open_file
File "build\gui\utils.py", line 332, in init
File "build\gui\utils.py", line 375, in populate
File "build\assets.py", line 1093, in render_player
TypeError: 'NoneType' object is not subscriptable
intermittent issue i'm having trouble reproducing. sometimes starcheat forget the player folder location configured and looks in the old root player folder instead. it will immediately offer to reconfigure and reindex, then it works fine again until n number of restarts
@wizzomafizzo I thought I've fixed this in 8376052.
that was part of it but in the options dialog on save it would regen the paths using the old method and set them directly in the config. i was able to reproduce it every time by just clicking save from the options dialog
it always sorted itself out but it should be fixed in the latest commit anyway
Yeah, I see. When do you plan to release a new version with the fixes?
lol i was waiting for you to do it since you did the other hotfixes. i am happy to release it whenever, i think we've got all the serious bugs worked out now
i can do it but i'm at work so not for at least another 6 hours. if you wanna do it before then go ahead though
@wizzomafizzo Can't really check right now since I just installed a brand new system, will test when I get a chance. Do you plan on adding support for a "Master Unlocker" option in StarCheat that will unlock all quests/techs?
@Ristovski i can't say exactly when since it's pretty low priority but absolutely quest management is on the list and so is that magic unlock button
I am really hoping that the next version lets me put ?replace data after image directories cause the "image" json thingamajig doesn't like when I have anything but an image directory in there, adding ?replace stuff makes it explode :(
will do!
I'm still having issues generating Broadswords, which are useful templates for making drawables. Is there an update on when that may be "repaired" ?
Thanks in advance.
You should open an issue if all the details if there is a problem wit it. Or better join the discussion in #133 if this is your issue.
Ya definitely sounds the same as #133 It is pretty high on the list, I also need to look at shields, saplings and capture pods
If you have a character with legit filled capture pods and shield please upload it!
@AuroraDestiny this is fixed in the dev branch now, will be in the next release
remaining issues
everything here is fixed as of the latest commits to dev. look out for the next release (shouldn't be too much longer)
This is a master ticket for known issues coming from the latest Starbound/starcheat update.
Easy to reproduce, just equip a tech on a tech slot. Learning/unlearning techs seems to work fine.
It appears Starbound also attempts to do some cleaning when it tries to load a bad tech player which causes starcheat to have a mini crash when they're cleared from the slots later.
Need to take a look at a player file with legit equipped techs and see what is missing exactly. Also find out if there are any techs than can be equipped fine through starcheat.
Still waiting on a response but I have a wild hunch this could be caused by Starbound allowing old packed mods (v2) to load up along with new (v3).
I still can not reproduce this crash. Need an example corrupt player that doesn't also have corrupted techs.
Not sure if this can be "fixed" in starcheat itself so much without major work