Just changing target vertex count to higher result that is close to original mesh to achieve a new retopology with high details.
It freezes on Graph Coloring process and its stuck forever. Needs to be restarted.
example:
original mesh 1mil vertex count
new requested 750k vertex count > freeze
Sometimes it freeze even its less vertex count. Is it possible to skip Graph coloring and can you optimize it better?
Just changing target vertex count to higher result that is close to original mesh to achieve a new retopology with high details. It freezes on Graph Coloring process and its stuck forever. Needs to be restarted.
example: original mesh 1mil vertex count new requested 750k vertex count > freeze
Sometimes it freeze even its less vertex count. Is it possible to skip Graph coloring and can you optimize it better?