Closed stellaraccident closed 1 month ago
/home/stella/src/iree/runtime/bindings/python/hal.cc:1197:8: error: no member named 'def_static' in 'nanobind::enum_<iree_hal_element_types_t>' 1168 | .value("SINT_16", IREE_HAL_ELEMENT_TYPE_SINT_16) | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1169 | .value("SINT_32", IREE_HAL_ELEMENT_TYPE_SINT_32) | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1170 | .value("SINT_64", IREE_HAL_ELEMENT_TYPE_SINT_64) | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1171 | .value("UINT_4", IREE_HAL_ELEMENT_TYPE_UINT_4) | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1172 | .value("UINT_8", IREE_HAL_ELEMENT_TYPE_UINT_8) | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1173 | .value("UINT_16", IREE_HAL_ELEMENT_TYPE_UINT_16) | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1174 | .value("UINT_32", IREE_HAL_ELEMENT_TYPE_UINT_32) | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1175 | .value("UINT_64", IREE_HAL_ELEMENT_TYPE_UINT_64) | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1176 | .value("FLOAT_16", IREE_HAL_ELEMENT_TYPE_FLOAT_16) | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1177 | .value("FLOAT_32", IREE_HAL_ELEMENT_TYPE_FLOAT_32) | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1178 | .value("FLOAT_64", IREE_HAL_ELEMENT_TYPE_FLOAT_64) | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1179 | .value("BFLOAT_16", IREE_HAL_ELEMENT_TYPE_BFLOAT_16) | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1180 | .value("COMPLEX_64", IREE_HAL_ELEMENT_TYPE_COMPLEX_FLOAT_64) | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1181 | .value("COMPLEX_128", IREE_HAL_ELEMENT_TYPE_COMPLEX_FLOAT_128) | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1182 | .export_values() | ~~~~~~~~~~~~~~~~ 1183 | .def_static("map_to_dtype",
I noticed in the release notes that this was substantially reworked, and maybe this was left off. Attempting to work around.
Fixed in 38990ea33bb499bcc23607147555bf5bb00dcf62.
I noticed in the release notes that this was substantially reworked, and maybe this was left off. Attempting to work around.