hi, I came across a problem with framebuffer. below is my rendering code in drawContents(), I initialized nanogui::GLFramebuffer and ready() return OK. If rendering directly to window, it works well. Did I missed anything about framebuffer in nanogui ?
Besides, glDrawArrays didn't work when primitive was GL_QUADS ? glGenVertexArrays returns error when Nanogui was built as shared library, I fixed it by building it as static. Is there anything I need to take care when I used my own rendering code based vao.
Thx.
Sorry, my time for support is extremely limited. If you find a specific issue in NanoGUI then please report a minimal example without external dependencies (like OpenCV).
hi, I came across a problem with framebuffer. below is my rendering code in drawContents(), I initialized nanogui::GLFramebuffer and ready() return OK. If rendering directly to window, it works well. Did I missed anything about framebuffer in nanogui ?
Besides, glDrawArrays didn't work when primitive was GL_QUADS ? glGenVertexArrays returns error when Nanogui was built as shared library, I fixed it by building it as static. Is there anything I need to take care when I used my own rendering code based vao. Thx.