wjakob / nanogui

Minimalistic GUI library for OpenGL
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Is it necessary to use a map container for "__nanogui_screen"? #44

Closed wguo68 closed 8 years ago

wguo68 commented 8 years ago
  std::map<GLFWwindow *, Screen *> __nanogui_screens;

Do you mean you may want to support multiple glfw windows?

wjakob commented 8 years ago

Yes, that is why it's there.