Closed dupred16 closed 8 years ago
Simple answer: you're using functionality that has been deprecated and is not available in an OpenGL 3.3 core profile. You'll have to fork the project and modify the default profile if you want to use a backwards-compatible context.
Pretty simple to test, I was having trouble integrating nanogui in my application, any OpenGL calls I make in my app cause an invalid operation. I worked in it a while on my end, but got nowhere. So, I simply went down into example1.cpp and added
So, if you run you will get a bunch of 1282 errors, GL_INVALID_OPERATION.