Using trunk r9113
* The character controller slides around on flat mesh colliders a little. In my
use case the character is standing on a grid of 1 unit squares, with a height
of about 1.5 and radius of 0.5. If you walk around a little and stop, then the
character oftens slides a little.
This can also be seen in the physics character demo, when standing on the cube.
* Step height doesn't appear to work correctly. With a step height of 0.6, the
character fails to step up a 0.5 unit step. In fact I've only been able to get
the character to step up with a step height over his top and walking under a
step.
* More of an aside, but it would be nice if the physics character demo included
stairs for testing step height and a ceiling for testing jumping and hitting
the character's head.
Original issue reported on code.google.com by immort...@gmail.com on 27 Jan 2012 at 2:17
Original issue reported on code.google.com by
immort...@gmail.com
on 27 Jan 2012 at 2:17