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wleethecoder
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Skeleton-Bow-Master-Minecraft-Mod
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consider using sin and cos activation function instead of tanh for sbm's rotation
#60
wleethecoder
opened
1 month ago
0
refine reward mechanics (high priority)
#59
wleethecoder
opened
1 month ago
0
document training process
#58
wleethecoder
opened
1 month ago
0
possibly add regularization
#57
wleethecoder
opened
1 month ago
0
possibly add optimizer (low priority)
#56
wleethecoder
opened
1 month ago
0
possibly change random initialization of weights
#55
wleethecoder
closed
1 month ago
1
add ReLU activation function
#54
wleethecoder
closed
1 month ago
0
use different activation functions for hidden layers
#53
wleethecoder
closed
1 month ago
0
add more hidden layers
#52
wleethecoder
closed
1 month ago
1
possibly end game instantly as soon as a hit lands
#51
wleethecoder
closed
1 month ago
0
sbm should not take damage from hitting itself
#50
wleethecoder
closed
1 month ago
0
find a way to store the winner's and loser's rewards after each episode
#49
wleethecoder
closed
1 month ago
0
custom network: instead of just argmaxxing, draw sample from prob. dist.
#48
wleethecoder
closed
2 months ago
0
custom network: modify updateNetwork (backprop)
#47
wleethecoder
closed
1 month ago
0
custom network activation functions unit test
#46
wleethecoder
closed
1 month ago
1
custom network updateNetwork unit test
#45
wleethecoder
opened
2 months ago
0
updateNetwork function for custom network
#44
wleethecoder
closed
2 months ago
0
test if file saving works
#43
wleethecoder
closed
2 months ago
0
use custom network
#42
wleethecoder
opened
2 months ago
0
test if neuroph works w/ runClient
#41
wleethecoder
closed
2 months ago
1
test if neuroph works w/ unit test
#40
wleethecoder
closed
2 months ago
1
try using neuroph (encog cannot make neural networks w/ multiple output layers) (major)
#39
wleethecoder
closed
2 months ago
1
consider different activation function than softmax
#38
wleethecoder
closed
2 months ago
1
verify that updateNetwork is implemented correctly (important)
#37
wleethecoder
closed
2 months ago
2
use epsilon hyperparameter
#36
wleethecoder
closed
1 month ago
0
possibly normalize look direction angle
#35
wleethecoder
closed
4 months ago
0
create packet + capability for server to read entity's deltamovement
#34
wleethecoder
closed
4 months ago
0
maybe add models folder to gitignore (minor)
#33
wleethecoder
closed
4 months ago
0
dodging (add observations, etc.) (do later)
#32
wleethecoder
opened
4 months ago
0
does the model train after each episode? or during each episode?
#31
wleethecoder
closed
4 months ago
0
create neural network util class
#30
wleethecoder
closed
4 months ago
0
Use Encog as machine learning library
#29
wleethecoder
closed
4 months ago
0
See if using Tensorflow works, at all
#28
wleethecoder
closed
4 months ago
1
skeleton bow master teleportation should only work in overworld or arena, for simplicity's sake
#27
wleethecoder
closed
6 months ago
0
arena dimension: player does not get teleported to random place
#26
wleethecoder
closed
6 months ago
0
arena dimension: structures are still spawning when they are not supposed to
#25
wleethecoder
closed
6 months ago
0
Prevent softlock in arena dimension
#24
wleethecoder
opened
6 months ago
0
remove + grant effects when player enters/exits dimension
#23
wleethecoder
opened
6 months ago
0
when player leaves arena dimension, arena structure must disappear
#22
wleethecoder
opened
6 months ago
0
place restrictions on player in arena dimension
#21
wleethecoder
opened
6 months ago
0
make sure arenas don't overlap in arena dimension when there are multiple players
#20
wleethecoder
opened
6 months ago
0
Make a stadium(s) for SBM, preferably in a custom dimension
#19
wleethecoder
closed
4 months ago
0
possibly make SBM extend LivingEntity instead of AbstractSkeleton
#18
wleethecoder
closed
7 months ago
1
Implement SBM's control system
#17
wleethecoder
closed
4 months ago
0
Implement training environment for SBM's brain
#16
wleethecoder
closed
4 months ago
0
SBM should do the same amount of damage as the player
#15
wleethecoder
opened
7 months ago
0
Make skeleton bow master move like a player, not skeleton
#14
wleethecoder
opened
7 months ago
0
Add distinguishing feature to skeleton bow master (minor)
#13
wleethecoder
opened
7 months ago
0
get rid of examplemod blocks and items
#12
wleethecoder
opened
7 months ago
0
Remove GeckoLib
#11
wleethecoder
closed
7 months ago
0
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