Right now the view of the cells is pretty basic: all live cells are represented by the same character (*). Cells born in the current generation are drawn in green, others in white.
Here's a more fancy visualization mode:
use different characters according to the "fate" of the cell: will it die of isolation, overcrowding, or will it survive?
use different colors according to the age of the cell: e.g. different colors for cells born 0, 1, 2, 5+, 10+ generations ago
This requires changes in the game implementations to compute and keep track of these new informations (fates and ages).
Right now the view of the cells is pretty basic: all live cells are represented by the same character (*). Cells born in the current generation are drawn in green, others in white.
Here's a more fancy visualization mode:
This requires changes in the game implementations to compute and keep track of these new informations (fates and ages).