Closed ErikReider closed 8 months ago
Thanks for your patience in waiting for a review!
an you explain at a high level how we handle blur ignore transparent in scene?
It's actually pretty simple, the comp needs to call the wlr_scene_buffer_set_backdrop_blur_ignore_transparent
function for the wlr_scene_buffer
node:
The actual wlr_scene part of it is the same as we do in SwayFX where we pass a bool to the blur function indicating whether we want to ignore the transparent regions or not. (Render the surface texture and stencil it, etc…)
What we can do is to separate the renderer impl and the scene impl into separate PRs to make it easier for you to review. What do you think of that idea @WillPower3309 ?
What we can do is to separate the renderer impl and the scene impl into separate PRs to make it easier for you to review. What do you think of that idea @WillPower3309 ?
If you don't mind that would be great!
What we can do is to separate the renderer impl and the scene impl into separate PRs to make it easier for you to review. What do you think of that idea @WillPower3309 ?
If you don't mind that would be great!
Done :)
Done! :)
Fixes: #14 Supersedes: #22
TODO: