Closed WillPower3309 closed 1 month ago
We could eliminate some complexity (and potentially gain some performance) if we try a shadow matte implementation - similar to hyprland's: https://github.com/hyprwm/Hyprland/blob/main/src/render/OpenGL.cpp#L1040-L1096
This would be dependent on neutral or positive rendering benchmark results
Implemented in https://github.com/wlrfx/scenefx/pull/61
We could eliminate some complexity (and potentially gain some performance) if we try a shadow matte implementation - similar to hyprland's: https://github.com/hyprwm/Hyprland/blob/main/src/render/OpenGL.cpp#L1040-L1096
This would be dependent on neutral or positive rendering benchmark results