Closed SuperHero2010 closed 2 months ago
What do you mean by you can't enter the app?
When build is finished and enter the app, it shows an error and then disappears.
Well, what's the error?
Wait a minute.
Um... Just finished building it and before I could take a screenshot, it disappeared. I just took this photo:
Judging by the fact that the icon doesn't show up, you probably didn't build it right.
Am I missing anything?
I have no idea. The best to do would probably just to run main.py
instead of trying to buiod the exe.
buiod ---> build Edit your comments
Here is it.
Oh yeah... that's just windows defender thinking it's a virus. Believe me, it's not. If you want to make sure, put it into https://virustotal.com, and it will tell you which antiviruses flag it as a virus, and if most say it's fine, then it's most likely fine.
As for getting rid of that popup, add it as an exception by following this: https://support.microsoft.com/en-us/windows/add-an-exclusion-to-windows-security-811816c0-4dfd-af4a-47e4-c301afe13b26 I recommend adding the whole WME folder.
Of course if you don't trust the exe, you can still just run the src/main.py
file with python just fine.
Do you know my YouTube channel and watch my videos? I believe you. You don't have to tell me to believe you. But I don't know how to add the entire WME folder.
@wheresmywatergameplay2004 use "MT Manager" to edit WMW levels and objects without use "Where's my Editor?".
It seems like you're too busy so I don't want to ask you and message you all the time.
Do you know my YouTube channel and watch my videos? I believe you. You don't have to tell me to believe you. But I don't know how to add the entire WME folder.
Yes, I know about your youtube channel (I got norifications for you mentioning me in the descriptions).
@wheresmywatergameplay2004 use "MT Manager" to edit WMW levels and objects without use "Where's my Editor?".
I know, I was asking that specifically so I could tell them about where's my editor. It's a setup.
So have you watched my video yet?
I build my edited "Where's my Editor" without use command: python build.py
and with yml files in GitHub.
I know you already know this.
But why when I build WME done, it's shows wmwpy-0.6.0-beta
without show wmwpy-0.5.2-beta
(Even though I used the old file)?
If you want to download my edited WME is blocked by Chrome because of a virus, turn off your firewall and antivirus program. https://github.com/SuperHero2010/wheres-my-editor/releases
Don't have time to post WME 2.3.4 and WME 2.4.0?
I need your help: When I create a release
and pyinstaller-build.yml
works, all WME MacOS, Ubuntu, Windows of pyinstaller-build.yml
fail.
I just updated the release workflow to just be much better (and I now don't have to use a personal github token, which was the problem, but you don't need to do anything after merging the changes).
So what do I have to do to make the workflow: pyinstaller-build.yml
work successfully?
I renamed that file to release-assets.yml
, and once you use my new version, it should just work.
Before I try, I tell you this: Pay attention to the messages above, don't just pay attention to the messages below. You should reply to the messages above so I can know your answers to the messages above.
Huh?
It's okay. I'm just reminding you, because you didn't reply to my messages above.
Thank you, the problem is that it doesn't write the version of all WME.zip but that's okay. Try my edited WME here (If you want to download older versions, turn off your computer's firewall and antivirus program): https://github.com/SuperHero2010/wheres-my-editor/releases
If you turn off firewall and antivirus program but Chrome still bans files, I'll show you how to turn it off.
Initially, I was planning to fix many of the remaining errors myself, but you fix them, that's it.
Can you replace -
to folder
into the FillTexture
of all ducks?
These are the questions you didn't answer:
wmwpy-0.6.0-beta
without show wmwpy-0.5.2-beta
(Even though I used the old file)?-
to folder
into the FillTexture
of all ducks?
- So have you watched my video yet?
I have watched some of your videos, I just have nothing to say about them.
- But why when I build WME done, it's shows
wmwpy-0.6.0-beta
without showwmwpy-0.5.2-beta
(Even though I used the old file)?
That's because I made wme use the latest released version when you create a release, and then use the latest dev version when you create a commit. The reason the version number is different from before, is because it used the latest wmwpy version (which is a seperate project, that's why it has it's own version number).
- Can you replace
-
tofolder
into theFillTexture
of all ducks?
Honestly I don't really want to do it, because it's not really needed.
Hmmmm.... You watch my video but you've nothing to say. After all, you mean just watch it, it's not important?
I build "WME" done but I can't enter the app.