Closed wo80 closed 2 years ago
Nice update! Can't you merge it yourself?
I belive I transferred all the rights to do that (no way for me to review the changeset anyway 😄).
Nice update!
Thanks.
Can't you merge it yourself?
Sure I can, but I might add more commits. That's why I added WIP = work in progress = do not merge 😉
no way for me to review the changeset anyway
As a collaborator you should be able to review, shouldn't you? Or would I have to add you explicitly?
Scratch that, I guess I missed the irony 🙄
Sure I can see the code, I meant that I can't really comprehend the internals anyway. 😅 If you think it is too WIP now, then just leave it in develop
I guess (that is what that branch is made for after all). Adventurous people can use that anyway.
Oh, wow, you made file clean-ups as well with source files only. 🙌 It makes the Release
branch obsolete as well.
Still, I think people would love to use it with your recent add-ons: just call it beta 5, and merge it. 😆
Just wanted to leave a sign that some changes are pending. I think I'll merge this within the next week.
BTW: the Fix/Unity-fixes
branch can be removed, right?
I've never used submodules on Github, so maybe the Release branch could still be useful (not having the dependency on net6.0-windows).
Sure, remove that as well, just leave develop
and a master
.
The Unity fix branch is really just a couple of changes to suppress some warnings that only Unity compiler raised at 2017 time. Seemingly people do their own compiler/warning fixes anyway: https://github.com/wo80/Triangle.NET/network
Perhaps someone can jump in who is using it for Unity in the present. As far as I recall, this is the only library that can do proper polygon clipping, triangulation in Unity projects, so I guess some folk will be happy to do that at some point.
I've never used submodules on Github, so maybe the Release branch could still be useful (not having the dependency on net6.0-windows).
I think people can simply use the new master
as the submodule branch (given all the cleanup you made).
Yeah, not having to keep a rather unrelated branch up to date is a plus, so I shouldn't worry too much about the sub module usage.
Update project structure, convert project files to netstandard2.0 and net6.0, fixes some known issues.
Update readme and explain license issues.