Open Stoppedpuma opened 4 hours ago
50k x 50k x 4 x 1 byte = 10 GB RAM per image. So it shouldn't go above 50 GB: Reading image, Normal Buffer, Edit Buffer, Copying sub images and the texture itself
Which image did you use to "achieve" this?
The image can be downloaded here: https://puma.s-ul.eu/chOjoEaL (it may take several seconds to load in your browser)
50k x 50k image managed to take 115.4 GB of ram while testing #506 last week. I'm pretty sure it just keeps growing until Oculante crashes or the system runs out of memory.
@B-LechCode Pinging you here for this in-case you have any ideas of what's causing this.