Closed Raypuia closed 1 year ago
The implementation is in Java, and this imposes some limitations in terms of optimization. I have not yet found a way to improve performance. Most likely, only code porting to native (C/C++) can help, but I'm not ready for this yet.
Emulator version: b071+MC_b096
Game version: Most Mascot Capsule games
Game resolution: 240x320
Device: Samsung Galaxy Note (GT-N7000)
Android version: Android 4.1 Jelly Bean
Description of the issue: Most of the games that use Mascot Capsule runs considerably worse that M3G ones, the only one i find it runs fine is NitroStreet Racing 3D, when the others (Fishlabs games for example) struggles with just 10fps or less