Closed Phalam754 closed 4 months ago
The tractor will not go at the speed of an F1 car. Of course, you can attach a rocket engine to it, but at such a speed it will fall apart or become uncontrollable and crash. The same goes for games - if a game is designed for 20 frames per second, then at 60 it will, at best, simply produce 3 identical frames in a row, which will visually look the same as at 20 fps. Or it will speed up gameplay. Or errors will appear, even crashing.
https://vn.phoneky.com/games/?id=j3j102827 The game can run at 57fps.Large animations are reduced. 240320 fps is always high. 360640 fps is reduced to low
This is logical: the more pixels, the more time it takes to process them.
GoF2 is a hard game and emulation makes it even harder.
Unfortunately, I have already applied all the optimization techniques known to me.
In order to optimize the game as much as possible, it should not be launched through an emulator, but ported to Android.
You mean the jar conversion to APK. A way that's been around for a long time and seems to have disappeared.
Perhaps the problem is with the Android device hardware.I tried again on another Android device, k40 gaming.With dimensity 1200 chip.The game operates more stably at 60fps.There is a slight decrease to 3x but not significantly. If set at 120fps, it sometimes drops to 7x fps
I am using another Android device, Xiaomi qin f22 pro. Xiaomi qin f22 pro Android device with weaker hardware. Chip Helio G85. It seems very weak Those are the highest-end Android devices with t9 physical keyboard that I know of. Actually using it with j2me is great. https://binboupan.github.io/2023/08/qin-f22-pro/
https://vn.phoneky.com/games/?id=j3j102827 The game can run at 57fps.Large animations are reduced. 240_320 fps is always high. 360_640 fps is reduced to low
By 240 x 320, they mean the sizr of the .jar. Common for most java games being that size
This is a performance issue and locking FPS will definitely not solve it.
Locking FPS involves updating the screen on a timer and this will not in any way affect the speed at which the game prepares the buffer.
It will just draw the same thing several times.
Visually, you will not notice any changes, except for the stabilization of the FPS counter itself
Is it possible to fps lock the game?Because some games automatically change the fps down, which is very annoying. I want the fps to always be at 60 fps.Games that drop to 20fps or 30fps are very annoying.