wojtekpil / Godot-Octahedral-Impostors

Octahedral Impostors implementation for Godot Game Engine
MIT License
270 stars 30 forks source link

Make sure screenshots and atlases are of the same Image format #14

Closed Goutte closed 4 years ago

Goutte commented 4 years ago

Otherwise I get :

ERROR: blend_rect: Condition "format != p_src->format" is true.

With Godot 3.2.2-rc1

wojtekpil commented 4 years ago

Thank you for the merge request. I am not able to replicate your problem, but my guess is that Godot may use different texture formats for viewport depending on the operating system. I am using Linux with NVIDIA graphics.

Goutte commented 4 years ago

Same here, Linux and Nvidia (with proprietary drivers, though).