Closed CystalCore closed 3 years ago
im using godot 3.3.4
Laura2.zip this is the scml I am trying to use. It is a test character from my animator.
@CystalCore without the images I cannot really verify how well this works. Can you see if the version from https://github.com/wojtossfm/godot_scml_importer/tree/issue-15-obj-info-type-sprite solves the issue for you?
ah, how do the images need to be setup for this to work, "import scml along with images maintaining the relativity that the SCML expects" this makes little sense to me if you could explain it that would be great.
@CystalCore if you open the SCML file in a text editor you will see that it has files listed in it (the images that the character animation is built from). These need to be available in the locations that the SCML file lists for them (relative to where the SCML file is).
To give an example if your SCML file is in project_name/character/Laura2.scml
then one of the files it requires will be project_name/character/corps/bras_d2.png
(for when it references corps/bras_d2.png
).
Hope that was clear enough.
So properly setting up the file and images and using the suggested link i got this error
Replicated and spotted the new issue. Try again now with the latest code from https://github.com/wojtossfm/godot_scml_importer/tree/issue-15-obj-info-type-sprite
that fixed it
thank you for you help this is going to save so much time.
I'm testing this out for the first time and I'm running into these errors any idea what caused them?