By default, we show dynophores in 3D using the NGL SphereBuffer representation.
Alternatively, we would like to offer the NGL PointBuffer representation which shows rendering artifacts. With time on our hands, look into this and make it ready for use.
By default, we show dynophores in 3D using the NGL SphereBuffer representation.
Alternatively, we would like to offer the NGL PointBuffer representation which shows rendering artifacts. With time on our hands, look into this and make it ready for use.