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wolfenrain
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sashimi
Sashimi, a sprite stacking framework build on top of Flame.
MIT License
25
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feat: Support horizontally sliced sprite sheets
#19
maks
opened
1 year ago
0
feat: support for horizontally sliced sprite sheets
#18
maks
opened
1 year ago
1
chore(deps): bump very_good_analysis from 3.1.0 to 4.0.0+1
#17
dependabot[bot]
opened
1 year ago
0
feat: support tilting the world
#16
wolfenrain
opened
1 year ago
0
feat: support pitch rotation to the world
#15
wolfenrain
opened
1 year ago
2
feat: allow any component to be added to the world
#14
wolfenrain
closed
1 year ago
0
chore: 0.1.0-dev.4
#13
wolfenrain
closed
1 year ago
0
fix: take z-scale into factor when positioning
#12
wolfenrain
closed
1 year ago
0
fix: Take z-scale in to factor when slicing
#11
aytunch
closed
1 year ago
2
feat: Sashimi + Forge2d Game
#10
aytunch
opened
1 year ago
0
chore: 0.1.0-dev.3
#9
wolfenrain
closed
1 year ago
0
fix!: update flame dependency to v1.6.0
#8
wolfenrain
closed
1 year ago
0
chore: 0.1.0-dev.2
#7
wolfenrain
closed
1 year ago
0
chore: add a simple release tool script
#6
wolfenrain
closed
1 year ago
0
feat: make the cull component strict on the internal component type it can hold
#5
wolfenrain
closed
1 year ago
0
fix: object controller is in wrong position
#4
wolfenrain
closed
1 year ago
0
fix: anchor point of `BillBoardSprite` is off
#3
wolfenrain
closed
1 year ago
0
fix: `Model` should use `sliceSize` for sprites
#2
wolfenrain
closed
1 year ago
0
chore: release v0.1.0-dev.1
#1
wolfenrain
closed
1 year ago
0