It would be good to have in-memory cache for data of a limited number of nodes, so that for 2D rendering we do not need to load the data every map refresh from the drive.
(For 3D rendering this is not a concern - data of active nodes are stored in GPU memory)
It would be good to have in-memory cache for data of a limited number of nodes, so that for 2D rendering we do not need to load the data every map refresh from the drive.
(For 3D rendering this is not a concern - data of active nodes are stored in GPU memory)