It could be very cool to have eye-dome shading available also as a post-processing effect in the 2D map canvas. I guess for that we only need to keep an extra side image that would work as a depth buffer.
See also #64 which is probably a requirement for this...
It could be very cool to have eye-dome shading available also as a post-processing effect in the 2D map canvas. I guess for that we only need to keep an extra side image that would work as a depth buffer.
See also #64 which is probably a requirement for this...