wonderunit / storyboarder

✏️ Storyboarder makes it easy to visualize a story as fast you can draw stick figures.
https://wonderunit.com/storyboarder
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Y and Z axis #1794

Closed ChrisAtNKU closed 5 years ago

ChrisAtNKU commented 5 years ago

This isn't a bug as much as a mis-labeling. In the shot generator the Y and Z axis are incorrectly labeled. Z should be dealing with the depth on the screen (it is currently the vertical axis) and Y should be the vertical, but is labeled as the depth. Beyond that, we appreciate the update - the details and control make the software even more useful.

setpixel commented 5 years ago

it's intentional. we think of x,y as floorplan and z as height. blender uses this notation as well.

ChrisAtNKU commented 5 years ago

Oh, OK. Huh. That's just opposite a typical filmmaker storyboard orientation (and Unity, Maya, etc.) which follows the traditional geometry coordinates of x=horizontal, y=vertical, and z=depth.

setpixel commented 5 years ago

:D i'm sure you'll live

ChrisAtNKU commented 5 years ago

Yeah, sure. We'll live. But to choose Blender's orientation over what is the wider understanding of coordinates is certainly, well, a...choice. :-)

setpixel commented 5 years ago

yeah - im sure you guys know what it's like at north korea university.

ChrisAtNKU commented 5 years ago

Not sure why a suggestion about the use of basic screen coordinates became a name calling thing. I mean, I get the attitude that you curate and project on the software's website and that may be part of your brand, but not sure why trying to insult a user would be even close to useful.

setpixel commented 5 years ago

you brang the snark bitch, just serving it back

ChrisAtNKU commented 5 years ago

Dude. Really? Yes, I disagree with your choice on how you're portraying the X, Y and Z axis coordinates in your software. Just not how the film world deals with them. Seems like that would be somewhat important for some storyboarding software. But, whatever.

ChrisAtNKU commented 5 years ago

I should have included this above, but I was a bit taken aback by the interaction’s shift in tone. Perhaps how the coordinates are labeled are a preference - Blender or Maya style. But maybe not - it is your software. Regardless, as I stated in the first message, you and your team have created a nice tool that helps filmmaking teams plan and pre-vis. We appreciate what it does.

setpixel commented 5 years ago

sorry dude - i hear you. maybe we can make a label change in the future.