wonderunit / storyboarder

✏️ Storyboarder makes it easy to visualize a story as fast you can draw stick figures.
https://wonderunit.com/storyboarder
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WebGL could not be intialized #2025

Open arielaco opened 4 years ago

arielaco commented 4 years ago

Describe the bug "Storyboarder is not supported on your device because WebGL could not be initialized"

To Reproduce Steps to reproduce the behavior:

  1. Open Storyboarder
  2. New blank project

Desktop (please complete the following information):

How can I fix this? Any package I need to install?

arielaco commented 4 years ago

Anyone?

audionerd commented 4 years ago

This is usually a graphics card issue. We’re hoping to upgrade the version of Electron used by Storyboarder soon which might help.

arielaco commented 4 years ago

Thank you!

setpixel commented 4 years ago

Actually, would you like to test? We can try to make a new build for you. Would be good to get a linux tester.

arielaco commented 4 years ago

Sure thing!

fpstovall commented 4 years ago

Sign me up as a linux tester too.. earlier versions ran on my machine, but I'm hitting the same issue on fedora 32 now. Using Nvidia driver on a KT5000 Quaddro card.

Manuetlo commented 4 years ago

Hi,

I have the same problem when I launch Storyboarder to open or create a project : Bug: "Storyboarder is not supported on your device because WebGL could not be initialized" My graphic card: Intel HD Graphics 4000 on Windows 7 professional 64 bits

Someone to solve the problem?

andrenasturas commented 4 years ago

Same, running with a Nvidia GTX 1080 Ti on ArchLinux with Nvidia proprietary drivers.

I found a workaround by running npm start --ignore-gpu-blacklist.

OsniWinkelmann commented 4 years ago

I was having the same problem.

I use Ububtu 20.04 and I have an NVidia 1060 graphics card and used 440 drives (owner, tested).

I solved the problem by changing the graphics driver to the Nouveau version of xserver-xorg-video-nouveau (open source).

gRuGo commented 4 years ago

I have the same problem. I use Pop!_OS 20.04 LTS and I have an GeForce GT 750M graphics card. if I use the integrated graphics card it runs without problems

antimagic commented 4 years ago

Same issue on Pop!_OS 20.04 LTS with a GTX 1070 Ti. Above workaround of setting up a local build & running npm start --ignore-gpu-blacklist seems to work nicely though, just used it for a while & didn't run into any issues.

TheGhostHybrid commented 4 years ago

Same issue! Manjaro 20.01 KDE with an Nvidia GeForce GTX Titan X card. I am utilizing the proprietary drivers.

j2l commented 4 years ago

+1, PopOS 20.04, GTX970 from another ticket about it: "Storyboarder-2.0.1-linux-x86_64.AppImage --no-sandbox &" works for now

setpixel commented 4 years ago

I recently switched from macos to pop os, so I'm going to fix this by next release!

setpixel commented 4 years ago

Additionally, which linux downloads should we offer? currently we publish an appImage. I am thinking about changing it to .deb .rpm and .snap. what do you guys think?

arielaco commented 4 years ago

I recently switched from macos to pop os, so I'm going to fix this by next release!

Great news!

Additionally, which linux downloads should we offer? currently we publish an appImage. I am thinking about changing it to .deb .rpm and .snap. what do you guys think?

I'd personally prefer .deb, though I'm not that knowledgeable about the differences. But in my experience as I suppose an average Ubuntu user, .deb seems to be at least the de facto standard and I can't say I've had any headaches with them, which is not the case with snap and the way it spams $ df -h, or the launcher I had to install and setup for AppImages.

Again, my experience as an average user without deep knowledge about the various distribution methods.

Whatever method you choose I'll adapt and I'll be eagerly waiting for the fix.

Thank you!

TheGhostHybrid commented 4 years ago

Perhaps flatpak as well? Not everyone can/wants to install the snap framework, and flatpaks seem to be more widely supported.

Plus, since not every distro is Debian/Ubuntu-based, that flexibility will help (although having the AppImage already helps in that regard!)

Either way, once you publish in .deb and .rpm, I'm sure someone will also make it available in the AUR as well, so that will be nice.

jmtemmos commented 3 years ago

Same issue Manjaro, Nvidia RTX 3080 witjh proprietary drivers npm start --ignore-gpu-blacklist works, but no shot generator is available