wonderunit / storyboarder

✏️ Storyboarder makes it easy to visualize a story as fast you can draw stick figures.
https://wonderunit.com/storyboarder
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Object import in shot generator not showing anything #2302

Open kingjab1 opened 2 years ago

kingjab1 commented 2 years ago

Every time I add a custom object in the shot generator the program acts like I've imported it but the object itself is absolutely blank. Just the rotation controls where the object should be. Doesn't matter if the file is .obj .blend .glb, same thing happens. The object is certainly there. You can see it in the object selector on the side panel and if that object is a character, you can see the character icon in the top view window but the mesh for the object itself is nowhere to be seen

studiomiguel commented 2 years ago

Same issue here. Mac OS 12.1. Storyboarder 3.0.0

  1. created my set in Modo 15.1 v2 and exported to .glb (followed simplification protocol); import to Storyboarder = empty object
  2. exported Modo to .obj; imported to blender 2.93.5; exported to .glb; import to Storyboarder = empty object
  3. downloaded existing Storyboarder .glb asset from GitHub (office chair); imported to blender; exported .glb; imported to Storyboarder = empty object
  4. downloaded existing Storyboarder asset from GitHub (police(no windows.glb); imported to Storyboarder = empty object
  5. downloaded existing Storyboarder asset from Github (Office_chair.glb); imported to Storyboarder = empty object

So all methods of attack have been attempted and failed.

IEFeddi commented 2 years ago

I had the same issue with Mac OS 12.2.1 and Storyboarder 3.0.0

In my case the solution was to change the directory of my Storyboard, where it was saved.

Initially I saved the Storyboard in my cryptomator drive which uses the fuse file system. Everything with Storyboarder worked fine, exept loading 3D objects (which are not already integrated in Storyboarder).

After I have saved my project in the default Documents directory of my user account, it worked. Also with my own .glb files.

Best regards