Open ChrisChinchilla opened 8 months ago
Would like to know that too. Wonderunit doesn't seem to have social media (well, only a FB in which the latest post is from 2019...), so I can't really check the last time they updated, either.
I also emailed the address in the read me with no response, so Iām thinking of scanning their license and perhaps beginning a new fork the replace the current release, if thatās allowed.
I also emailed the address in the read me with no response, so Iām thinking of scanning their license and perhaps beginning a new fork the replace the current release, if thatās allowed.
Site says it's free and open source, so that's probably allowed? I don't know anything about coding tho I'm just storyboarding. But man if someone were to make fork that's more cared about, that would be incredible.
There's not actually a license in the repo, but there's a link to a blog post that mentions mit, plus a lot of other stuff. I wouldn't charge, but would ask for donations. So I'll start looking into it
Hi all. I can't speak for Charles, but Iāll share what I can here.
Officially, Storyboarder for desktop is no longer being maintained by Wonder Unit, Inc. Charles started a new company and is building a web app that incorporates the features of Storyboarder: https://storyboarder.com
From their FAQ:
We are no longer developing the old Storyboarder. We're putting all our effort into the latest evolution.
My assumption is that there will never be another official binary release of Storyboarder for desktop from Wonder Unit, Inc.
Storyboarder 3.1 was almost done, with a totally rewritten Print and PDF Export feature, native Apple silicon support, and a few other fixes, including a fix for video export. But we never finished testing it with users, so it wasnāt considered stable enough to release. Thatās the version in the master
branch here currently.
I have a fork with a few additional fixes for Storyboarder 3.1 at https://github.com/audionerd/storyboarder, and in my brief testing I found it to be stable (and much faster on Apple silicon), but I wouldn't trust it with any production files. So if youāre going to try it, be sure to make backups first!
You can find build instructions in DEVELOPERS.md
, but in short:
To run the app:
git clone git@github.com:audionerd/storyboarder.git
cd storyboarder
asdf install
npm install -g electron-builder@22.14.13
npm install
cd server && npm install && cd ..
npm start
To build a Storyboarder.app binary for Apple silicon:
npm run build
CSC_IDENTITY_AUTO_DISCOVERY=false electron-builder build -m --arm64 --dir
open dist/mac-arm64/Storyboarder.app
Hi all. I can't speak for Charles, but Iāll share what I can here.
Officially, Storyboarder for desktop is no longer being maintained by Wonder Unit, Inc. Charles started a new company and is building a web app that incorporates the features of Storyboarder: https://storyboarder.com
From their FAQ:
We are no longer developing the old Storyboarder. We're putting all our effort into the latest evolution.
My assumption is that there will never be another official binary release of Storyboarder for desktop from Wonder Unit, Inc.
Storyboarder 3.1 was almost done, with a totally rewritten Print and PDF Export feature, Apple silicon support, and a few other fixes, including a fix for video export. But we never finished testing it with users, so it wasnāt considered stable enough to release. Thatās the version in the
master
branch here currently.I have a fork with a few additional fixes for Storyboarder 3.1 at https://github.com/audionerd/storyboarder, and in my brief testing I found it to be stable (and much faster on Apple silicon), but I wouldn't trust it with any production files. So if youāre going to try it, be sure to make backups first!
You can find build instructions in
DEVELOPERS.md
, but in short:To run the app:
git clone git@github.com:audionerd/storyboarder.git cd storyboarder asdf install npm install -g electron-builder@22.14.13 npm install cd server && npm install && cd .. npm start
To build a Storyboarder.app binary for Apple silicon:
npm run build CSC_IDENTITY_AUTO_DISCOVERY=false electron-builder build -m --arm64 --dir open dist/mac-arm64/Storyboarder.app
Oh, I didn't knew about any of this. Makes more sense now. Thanks. Wishing them luck in the new version, can't wait to see the results, looks promising.
I just wish they'd put a word in the old website/app so people would know about where they're at, cause without you telling me, there was nothing to point to those infos (unless I've missed something)
OK @audionerd I will make an attempt to contact Charles there and see what's happening, still not seeing masses of activity, but I am totally up for collaborating if that's happeningā¦ Looking at the new website it also seems to be really pushing towards web comics only and not a "desktop" application (well, it's Electron here, but you get my point) and I personally like desktop applications, even pseudo ones. So there may be space for forks anyway. But I will still try and contact.
@audionerd thanks mate. Are you still developing your fork? I see you've done some work in Feb this year. I posted an issue with Ready Player Me GLBs not working in v2.1.0 before seeing this post and building your version.
Importing RPM GLB character into your fork works fine except wont map the skeleton/morphs/etc. I assume this would a big job to get Storyboarder poses working with RPM characters?
I made a start too, so yeah, let us know @audionerd and always happy to collaborate :)
How build this app version for Intel mac?
imac-pro-dmitriy:storyboarder dmitry$ npm start
> storyboarder@3.1.0 start
> npm-run-all --parallel start:*
sh: npm-run-all: command not found
imac-pro-dmitriy:storyboarder dmitry$ npm install
npm error code EBADENGINE
npm error engine Unsupported engine
npm error engine Not compatible with your version of node/npm: storyboarder@3.1.0
npm error notsup Not compatible with your version of node/npm: storyboarder@3.1.0
npm error notsup Required: {"node":">=16.0.0 <17.0.0"}
npm error notsup Actual: {"npm":"10.8.3","node":"v22.9.0"}
npm error A complete log of this run can be found in: /Users/dmitry/.npm/_logs/2024-09-19T08_28_49_602Z-debug-0.log
I love this tool. it's by far the best storyboarding tool I've come across. But I see so many small issues I'd love to fix, and as it's open source, I could. But is it still actively maintained? Could you let me know if you are looking for new maintainers? I'd be happy to help!
First on my list would be a non-prerelease Apple Silicon build š