Closed fpibbs closed 2 years ago
maybe you need to copy plugin dll (include opencv) to project "Binaries\Win64" folder, or use PublicDelayLoadDLLs.Add feature
Could you please explain better these two procedures?
please see ue doc:
https://docs.unrealengine.com/5.0/en-US/integrating-third-party-libraries-into-unreal-engine/
specifically the “Delay Loading DLLs” section.
BTW, the author says it's a UE5 bug, I dont think so, but I'm not sure, the "75%" problem is generally caused by the inability to load the required DLLs at startup, you have two options to pass it:
The plugin seems compiling correctly, but remains stuck at 75% while loading the demo project.
Recompile through VS19 going positive:
Ricompilazione avviata... 1>------ Inizio ricompilazione: Progetto: MediaPipeDemo, Configurazione: Development_Editor x64 ------ 1>Cleaning MediaPipeDemoEditor and UnrealHeaderTool binaries... 1>Using bundled DotNet SDK 1>Log file: C:\Users\Francesco\AppData\Local\UnrealBuildTool\Log.txt 1>Creating makefile for MediaPipeDemoEditor (no existing makefile) 1>Parsing headers for MediaPipeDemoEditor 1> Running UnrealHeaderTool "C:\Users\Francesco\Desktop\ue4-mediapipe-plugin-master\MediaPipeDemo.uproject" "C:\Users\Francesco\Desktop\ue4-mediapipe-plugin-master\Intermediate\Build\Win64\MediaPipeDemoEditor\Development\MediaPipeDemoEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\Francesco\AppData\Local\UnrealBuildTool\Log_UHT.txt" -installed 1>Reflection code generated for MediaPipeDemoEditor in 4,5386259 seconds 1>Building MediaPipeDemoEditor... 1>Using Visual Studio 2019 14.29.30145 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10). 1>[Adaptive Build] Excluded from MediaPipe unity file: DynamicTexture.cpp, MediaPipeClassificationObserverComponent.cpp, MediaPipeFaceMeshObserverComponent.cpp, MediaPipeLandmarkObserverComponent.cpp, MediaPipeModule.cpp, MediaPipeObserverComponent.cpp, MediaPipePipelineComponent.cpp, MediaPipePresenceObserverComponent.cpp 1>[Adaptive Build] Excluded from MediaPipeDemo unity file: MediaPipeCppExample.cpp, MediaPipeDemo.cpp 1>Determining max actions to execute in parallel (4 physical cores, 8 logical cores) 1> Executing up to 4 processes, one per physical core 1>Building 44 actions with 4 processes... 1>[1/44] Resource Default.rc2 1>[2/44] Compile optical_flow_field_data.pb.cc 1>[3/44] Compile time_series_header.pb.cc 1>[4/44] Compile environment.pb.cc 1>[5/44] Compile MediaPipe.init.gen.cpp 1>[6/44] Compile anchor.pb.cc 1>[7/44] Compile mesh_3d.pb.cc 1>[8/44] Compile image_file_properties.pb.cc 1>[9/44] Compile MediaPipeClassificationObserverComponent.gen.cpp 1>[10/44] Compile image_format.pb.cc 1>[11/44] Compile landmark.pb.cc 1>[12/44] Compile rect.pb.cc 1>[13/44] Compile rasterization.pb.cc 1>[14/44] Compile MediaPipeLandmarkObserverComponent.gen.cpp 1>[15/44] Compile locus.pb.cc 1>[16/44] Compile MediaPipePresenceObserverComponent.cpp 1>[17/44] Compile matrix_data.pb.cc 1>[18/44] Compile MediaPipeObserverComponent.cpp 1>[19/44] Compile detection.pb.cc 1>[20/44] Compile MediaPipeFaceMeshObserverComponent.cpp 1>[21/44] Compile MediaPipeObserverComponent.gen.cpp 1>[22/44] Compile classification.pb.cc 1>[23/44] Compile SharedPCH.Engine.ShadowErrors.cpp 1>[24/44] Compile MediaPipePipelineComponent.gen.cpp 1>[25/44] Compile geometry_pipeline_metadata.pb.cc 1>[26/44] Compile MediaPipePresenceObserverComponent.gen.cpp 1>[27/44] Compile DynamicTexture.cpp 1>[28/44] Compile location_data.pb.cc 1>[29/44] Compile MediaPipeModule.cpp 1>[30/44] Compile MediaPipePipelineComponent.cpp 1>[31/44] Compile face_geometry.pb.cc 1>[32/44] Compile MediaPipeDemo.init.gen.cpp 1>[33/44] Compile MediaPipeFaceMeshObserverComponent.gen.cpp 1>[34/44] Resource Default.rc2 1>[35/44] Compile MediaPipeDemo.cpp 1>[36/44] Compile MediaPipeCppExample.gen.cpp 1>[37/44] Compile MediaPipeCppExample.cpp 1>[38/44] Link UnrealEditor-MediaPipeDemo.lib 1> Creazione della libreria C:\Users\Francesco\Desktop\ue4-mediapipe-plugin-master\Intermediate\Build\Win64\UnrealEditor\Development\MediaPipeDemo\UnrealEditor-MediaPipeDemo.lib e dell'oggetto C:\Users\Francesco\Desktop\ue4-mediapipe-plugin-master\Intermediate\Build\Win64\UnrealEditor\Development\MediaPipeDemo\UnrealEditor-MediaPipeDemo.exp 1>[39/44] Compile MediaPipeLandmarkObserverComponent.cpp 1>[40/44] Compile MediaPipeClassificationObserverComponent.cpp 1>[41/44] Link UnrealEditor-MediaPipe.lib 1> Creazione della libreria C:\Users\Francesco\Desktop\ue4-mediapipe-plugin-master\Plugins\MediaPipe\Intermediate\Build\Win64\UnrealEditor\Development\MediaPipe\UnrealEditor-MediaPipe.lib e dell'oggetto C:\Users\Francesco\Desktop\ue4-mediapipe-plugin-master\Plugins\MediaPipe\Intermediate\Build\Win64\UnrealEditor\Development\MediaPipe\UnrealEditor-MediaPipe.exp 1>[42/44] Link UnrealEditor-MediaPipe.dll 1> Creazione della libreria C:\Users\Francesco\Desktop\ue4-mediapipe-plugin-master\Plugins\MediaPipe\Intermediate\Build\Win64\UnrealEditor\Development\MediaPipe\UnrealEditor-MediaPipe.suppressed.lib e dell'oggetto C:\Users\Francesco\Desktop\ue4-mediapipe-plugin-master\Plugins\MediaPipe\Intermediate\Build\Win64\UnrealEditor\Development\MediaPipe\UnrealEditor-MediaPipe.suppressed.exp 1>[43/44] Link UnrealEditor-MediaPipeDemo.dll 1> Creazione della libreria C:\Users\Francesco\Desktop\ue4-mediapipe-plugin-master\Intermediate\Build\Win64\UnrealEditor\Development\MediaPipeDemo\UnrealEditor-MediaPipeDemo.suppressed.lib e dell'oggetto C:\Users\Francesco\Desktop\ue4-mediapipe-plugin-master\Intermediate\Build\Win64\UnrealEditor\Development\MediaPipeDemo\UnrealEditor-MediaPipeDemo.suppressed.exp 1>[44/44] WriteMetadata MediaPipeDemoEditor.target 1>Total time in Parallel executor: 139,31 seconds 1>Total execution time: 149,50 seconds ========== Ricompilazione: 1 completate, 0 non riuscite, 0 ignorate ==========