Closed wongnata closed 1 month ago
Write postfix for UnlockableSuit.SwitchSuitForPlayer
Hmm I looked into adjusting the headbands to sit on the dog model, but the way that they are being positioned makes it quite clunky to update their position on the fly.
For example, I can adjust their position when the suit is changed, but then what about when the player toggles between human and dog? Then I would have to update the position of the cosmetics for each toggle, making sure to remove the cosmetics from the previous position. And I think that tulip snakes also attach to the same head container, so I would have to be careful not to accidentally delete the tulip snakes when doing this... It seems a little annoying and fiddly.
It's a lot easier to just hide them again, like with the MoreCompany cosmetics. That's unfortunately the solution I'm landing on since I don't figure that too many people are using the bunny/bee suits anyways!
I don't want to support MoreCompany cosmetics on dog bodies since there's so much variability with the cosmetics, but I am interested in supporting the vanilla suits!