Open woodsjs opened 3 years ago
When the trackerbot explodes, we don't want it to just go away. This is what is happening now with destroy().
Create another mesh that shows the bot in a destroyed state, and leave it on the map.
When the trackerbot explodes, we don't want it to just go away. This is what is happening now with destroy().
Create another mesh that shows the bot in a destroyed state, and leave it on the map.