Open woodsjs opened 3 years ago
We might need to look at the object channels. Might be using trace channels right now, which is fine for blocking this but not damage in this case.
also to look at When two objects intersect, we look at how they respond to each other, and take the least blocking interaction https://www.unrealengine.com/en-US/blog/collision-filtering
So if one object is blocking, and the other is ignore, we ignore
When the grenade explodes, no damage is done to the test dummy