Hey!
Just a reminder in case you forget, regarding your mod overwriting the default map gen steps.
That action is breaking any mod which rely on the default map gen steps procedure, like my mod Plastic Revolution.
A suggestion would be running your map gen steps along the default ones, and not overwriting them.
When the mod is active, it uses it's own steps and running along side the original map gen steps.
To reproduce, no matter which order of the mods, you create a new world, pick a random map tile, when you enter the map, there should be plastic structures scattered around...
but there are none because the way the mod works.
Hey! Just a reminder in case you forget, regarding your mod overwriting the default map gen steps. That action is breaking any mod which rely on the default map gen steps procedure, like my mod Plastic Revolution. A suggestion would be running your map gen steps along the default ones, and not overwriting them. When the mod is active, it uses it's own steps and running along side the original map gen steps.
To reproduce, no matter which order of the mods, you create a new world, pick a random map tile, when you enter the map, there should be plastic structures scattered around... but there are none because the way the mod works.
Please consider implementing this... Cheers