Open 5crownik007 opened 3 years ago
Are you sure it's caused by Real Ruins? Did you try to disable Real Ruins mod and loading/starting new game? Do those messages consistently disappear after disabling mod and reappear after enabling? (Please note that console won't necessary pop up because of these warnings, you will probably need to open it manually). What I'm seeing from the log is that those issues happen even before my mod has a chance to load and I doubt this is connected in any way. As for selection problems questions are the same: did you try disabling and reenabling mod? If yes and it is consistent, then what is in the log at the moment when this bug happens?
You can see I only had Real Ruins and Ludeon stuff loaded:
Loaded mods: Harmony(brrainz.harmony)[mv:1.1.0.0]: 0Harmony(2.1.0), HarmonyMod(1.1.0) Core(Ludeon.RimWorld): (no assemblies) Royalty(Ludeon.RimWorld.Royalty): (no assemblies) Ideology(Ludeon.RimWorld.Ideology): (no assemblies) HugsLib(UnlimitedHugs.HugsLib)[ov:9.0.0]: 0Harmony(av:2.1.0,fv:1.2.0.1), HugsLib(av:1.0.0,fv:9.0.0) Real Ruins(Woolstrand.RealRuins)[mv:2.2.0.0]: 0Harmony(2.1.0), Assembly-CSharp(av:1.3.7874.32567,fv:1.3.7876.782), Assembly-CSharp-firstpass(0.0.0), HarmonyMod(1.1.0), HugsLib(av:1.0.0,fv:9.0.0), ISharpZipLib(1.0.0), NAudio(1.7.3), NVorbis(0.8.4), RealRuins(2.1.0.29374 [no FileVersionInfo]), SRTS(1.0.0), Unity.TextMeshPro(0.0.0), UnityEngine.AnimationModule(0.0.0), UnityEngine.AssetBundleModule(0.0.0), UnityEngine.AudioModule(0.0.0), UnityEngine.CoreModule(0.0.0), UnityEngine.ImageConversionModule(0.0.0), UnityEngine.IMGUIModule(0.0.0), UnityEngine.InputLegacyModule(0.0.0), UnityEngine.PerformanceReportingModule(0.0.0), UnityEngine.Physics2DModule(0.0.0), UnityEngine.PhysicsModule(0.0.0), UnityEngine.ScreenCaptureModule(0.0.0), UnityEngine.SharedInternalsModule(0.0.0), UnityEngine.TextCoreModule(0.0.0), UnityEngine.TextRenderingModule(0.0.0), UnityEngine.UI(1.0.0), UnityEngine.UIModule(0.0.0), UnityEngine.UnityWebRequestAssetBundleModule(0.0.0), UnityEngine.UnityWebRequestModule(0.0.0), UnityEngine.UnityWebRequestWWWModule(0.0.0)
Active Harmony patches: ActiveDropPod.PodOpen: PRE: SRTS.HarmonyTest_dp.Prefix
I tried running the game without RealRuins and it works fine, I also re-enabled it and the bug came back.
Describe the bug Long debug report referencing "short hash" Unable to select location on map with mouse. Using random location works. In game selection does not highlight.
HugsLib Log https://gist.github.com/1e6caf46028d55146cc30b213000106b