This ability:
"When this robot has 2 or more health, this robot gain 1 speed, and this robot lose health equal to this robot's health and this robot gain 1 health. "
Only work once, which is understandable considering if it didn't remove the health, it would trigger continuously.
This could be change so that it only trigger when the equality become true.
This thing triggering only once create an imbalance between what can be done when a robot takes damage, and what can it does when a robot it healed.
When this robot [something] doesn't actually allow a lot of things, it allows takes damage, but it doesn't allow gain health, meaning you can redirect damage to something, but can't redirect healing.
This ability: "When this robot has 2 or more health, this robot gain 1 speed, and this robot lose health equal to this robot's health and this robot gain 1 health. " Only work once, which is understandable considering if it didn't remove the health, it would trigger continuously. This could be change so that it only trigger when the equality become true. This thing triggering only once create an imbalance between what can be done when a robot takes damage, and what can it does when a robot it healed. When this robot [something] doesn't actually allow a lot of things, it allows takes damage, but it doesn't allow gain health, meaning you can redirect damage to something, but can't redirect healing.