When you give health until the end of the turn to a robot, it should only be removed afterward if the robot didn't get damaged (or partly leave if the robot hasn't been damaged as much as the health it gets)
This would make temporary health act as a buffer, rather than just be useless like it is right now, except for making robots with negative health point.
When you give health until the end of the turn to a robot, it should only be removed afterward if the robot didn't get damaged (or partly leave if the robot hasn't been damaged as much as the health it gets)
This would make temporary health act as a buffer, rather than just be useless like it is right now, except for making robots with negative health point.