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wordbots
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wordbots-core
Client-side code for Wordbots, the card game where YOU make the cards.
http://wordbots.io
MIT License
22
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4
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Card rarities have inconsistent sizes on Linux Mint
#1867
AlexNisnevich
closed
11 months ago
0
Card rarities shouldn't be displayed in carousels
#1866
AlexNisnevich
closed
11 months ago
0
Improvements to card rarity rendering
#1865
AlexNisnevich
closed
11 months ago
1
Fix Discord #log webhook
#1864
AlexNisnevich
closed
11 months ago
0
Proxy Discord webhooks through the server
#1863
AlexNisnevich
closed
11 months ago
0
"When you draw a card, ..." triggering when *both* players draw a card
#1862
AlexNisnevich
opened
1 year ago
1
Some form of game desync detection, via hashing and verifying game state with server
#1861
AlexNisnevich
opened
1 year ago
0
Better UX for ability-activation popover that doesn't block the hex immediately to the right
#1860
AlexNisnevich
opened
1 year ago
0
In Set format, ability to restrict the number of Rare/Uncommon cards to be included in a deck built from a given set
#1859
AlexNisnevich
opened
1 year ago
0
Admin Panel support for bulk-verification of card integrity, across all card pools
#1858
AlexNisnevich
closed
1 year ago
0
Verify integrity of cards (by checking HMACs) within a format when a multiplayer draft game begins
#1857
AlexNisnevich
closed
1 year ago
0
Validate integrity of cards (by checking HMACs) of players' decks when they attempt to join a multiplayer game (via hosting, joining, or queueing)
#1856
AlexNisnevich
closed
1 year ago
0
Store appropriate parser-generated HMACs for built-in cards
#1855
AlexNisnevich
closed
1 year ago
0
Store parser-generated HMACs along with JS for all cards when they are created/duplicated/imported/etc
#1854
AlexNisnevich
closed
1 year ago
0
Integrity-verification of cards via parser-generated HMACs
#1853
AlexNisnevich
closed
1 year ago
0
Show card provenance info in SetSummary
#1852
AlexNisnevich
closed
1 year ago
0
Show card provenance while drafting in all draft formats, not just Everything Draft
#1851
AlexNisnevich
closed
1 year ago
0
Increase card size by 25% in CardGrid for better usability on collection pages (right now, cards with lots of text are unreadable)
#1850
AlexNisnevich
closed
1 year ago
0
Don't grey out structures on cards, for consistency with how structures are rendered in-game
#1849
AlexNisnevich
closed
1 year ago
0
Don't grey out structures on cards anymore
#1848
AlexNisnevich
closed
1 year ago
0
Paying energy doesn't work correctly in triggered abilities (the ability still happens if the energy can't be paid)
#1847
AlexNisnevich
opened
1 year ago
1
Break up Admin panel into smaller sub-panels / utilities
#1846
AlexNisnevich
closed
1 year ago
0
Statistics panel in Admin view
#1845
AlexNisnevich
closed
1 year ago
0
Updated Admin Panel, incl stats page + support for banning cards from Everything Draft
#1844
AlexNisnevich
closed
1 year ago
0
Track user joining timestamps in DB
#1843
AlexNisnevich
closed
1 year ago
0
Runtime error when trying to spawn a copy of a robot that's had abilities removed
#1842
AlexNisnevich
closed
1 year ago
0
Attack/speed stats for structures not displayed in CardPreview even if granted in-game
#1841
AlexNisnevich
closed
1 year ago
0
"Spawn a random card" can spawn actions on the board (immediately discarding them, apparently)
#1840
AlexNisnevich
closed
1 year ago
0
"a random object card" seems to be able to pick action cards as well – i.e. "object" doesn't seem to do anything
#1839
AlexNisnevich
closed
1 year ago
0
Pass username information in a better way to the socket server to avoid cases where players' display names are rendered as 'null' right after registering
#1838
AlexNisnevich
closed
1 year ago
0
Sometimes a player's username gets displayed as "null" for some reason in the Arena/in-game
#1837
AlexNisnevich
closed
1 year ago
0
New vocabulary: triggers['afterDealsDamage'] and actions['canActivateAgain']
#1836
AlexNisnevich
closed
1 year ago
0
triggers["afterDealsDamage"]
#1835
AlexNisnevich
closed
1 year ago
0
actions["canActivateAgain"]
#1834
AlexNisnevich
closed
1 year ago
0
Use parser /version endpoint to query parser version
#1833
AlexNisnevich
closed
1 year ago
0
Simplify the Randomize features in the Workshop to not make huge amounts of unnecessary calls to the parser
#1832
AlexNisnevich
closed
1 year ago
0
Defer calculation of impassable tiles for cannotmoveto effect (fix #1796)
#1831
AlexNisnevich
closed
1 year ago
0
Properly rewrite the text on cards when giving an ability via another ability
#1830
AlexNisnevich
closed
1 year ago
0
Objects sometimes get extra empty sentences in their text when being given an ability in-game
#1829
AlexNisnevich
closed
1 year ago
0
New mechanic: Frozen = "This card can't be rewritten. This object can't gain or lose abilities."
#1828
AlexNisnevich
opened
1 year ago
0
Abilities that require selecting both cards and tiles in order don't seem to be working properly
#1827
AlexNisnevich
closed
1 year ago
0
clauses like "robots or structures or kernels" can crash the game in matchesType()
#1826
AlexNisnevich
closed
1 year ago
0
Allow multi-selection in target['choose']
#1825
AlexNisnevich
closed
1 year ago
0
Log target selection in game log (in addition to random selection)
#1824
AlexNisnevich
closed
1 year ago
0
Support for choosing >1 target for a single `targets["choose"]` operation, to support, e.g. "Discard 2 cards", "Deal 2 damage to 2 objects"
#1823
AlexNisnevich
closed
1 year ago
0
Ability to test cards in the Workshop without having to provide a card name
#1822
AlexNisnevich
closed
1 year ago
0
"Shutdown: Give a random friendly robot Taunt" works but doesn't update card text properly
#1821
AlexNisnevich
closed
1 year ago
0
Update Node version to 16 or 18
#1820
AlexNisnevich
opened
1 year ago
0
getHex() throws exception if, say, multiple triggers deal damage to an object that's already destroyed
#1819
AlexNisnevich
closed
1 year ago
0
Redundant game-end messages if, e.g. a kernel is dealt damage by multiple abilities at once
#1818
AlexNisnevich
opened
1 year ago
0
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