workadventure / workadventure

A collaborative web application (virtual office) presented as a 16-bit RPG video game
https://workadventu.re
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WorkAdventure Accessibility Issues #1055

Open JamesGable opened 3 years ago

JamesGable commented 3 years ago

Adding my comments in hope that accessibility issues with WorkAdventure get fixed. Any group which receives U.S. federal funding, such as many schools, libraries, and airports, and others cannot use this software until these accessibility issues are fixed.

CRITICAL ISSUES

MODERATE ISSUES

jonnytest1 commented 3 years ago

🤔 while the general ui could get made accessible i dont see how you intent to implement accessible maps those are not drawn in the html but rendered onto a canvas

moufmouf commented 3 years ago

Hey @JamesGable ,

Are you referring to the website (workadventu.re) or to the "game" (play.workadventu.re)?

Critical issues should be quite easy to fix (and will be fixed soon), but will it really make WorkAdventure accessible? As @jonnytest1 says quite correctly, WorkAdventure draws the map on a canvas which cannot be read by a screen reader for blind people. This should certainly help visually impaired people though.

Jacques-Olivier-Farcy commented 3 years ago

Hi,

I think it is a good point @JamesGable. Even if it will not worked for every handicap, there is a real need to make the WorkAdventure game more accessible. I hope for example that Jitsi will be capable of transcript audio to text.

As i am intersted to work on this aspect, @JamesGable, do you have any references on the recommendations for managing accessibility?

jonnytest1 commented 3 years ago

refe

i think jitsi already has a transcript mode of some sort it may be required to enable it in the jitisConfig or jitsiInterfaceConfig properties

tabascoeye commented 3 years ago

looks to be a bit more setup on the jitsi server itself needed as well https://community.jitsi.org/t/jitsi-transcription/88562

kloh-fr commented 3 years ago

The whole map experience is clearly almost impossible to make accessible for every users (as mentioned, screen reader users would have quite some difficulties in any case).

Yet, it would be possible to think of alternative ways of interaction/navigation that would allow such user to enjoy the experience on their own.\ I think about adding some navigation options to show the list of points of interest or the list of people on the map for instance. From these kind of menus, a screen reader user could navigate through them, find the point of interest he/she wants to go to (or person he/she wants to discuss with), choose it and get teleported to the right place/character on the map. Kind of a teleportation function in some way.

By the way, I'm pretty sure this kind of functionnality would be helpful for other people too.\ I indeed think that people who are not familiar with video games can probably be lost in the map experience. So having some alternative navigations that could be displayed in complement of the map would help them too.

behofer commented 1 year ago

I'm a screenreader user myself and I'd really love to see improvements when it comes to navigation. I'd second @kloh-fr's post! Is there any progress going on regarding this?

Schroedingberg commented 1 year ago

I'm currently working with a cultural institution who work with WA and need to increase accessibility, especially for visually impaired people. We might have to customize WA for that purpose. If that happens, the best case scenario would be to contribute the results back to upstream. Anyone interested, please get in touch, I really want to avoid overlooking anything :)

ValdoTR commented 8 months ago

Hi, some updates on this topic:

Accessibility So like everyone here understand, the platform currently does not prioritize accessibility because it is designed as a gaming engine and is not optimized for accessibility. We are considering integrating Matrix technology for a chat-only experience, which might enhance accessibility for individuals with disabilities. However, this enhancement is not expected to be implemented until at least six months from now.

Captioning If you are organizing an event with a conference and require captions, the recommended approach is to use live streaming on YouTube and embed the live stream on WorkAdventure. YouTube's auto-captioning feature can then be utilized for accessibility. Jitsi captions are not mature yet to be implemented. Now if we are talking about built-in captioning, we would need to integrate some AI features in order to generate captions also for the WebRTC connections (the bubbles). As we are already playing with AI, we might also work on that in a near future.

Mobile and Tablet Readability It's important to note that readability on mobile and tablet devices is and will always be less effective due to smaller screens. The need to display the chat, game interface, and potentially a website simultaneously is just too much and in order to have a really good experience on mobile, we would need to develop a brand new mobile app with a completely different UI. If you aim for a mobile-first experience, be cautious about the size of maps for performance reasons.

@JamesGable is the experience better now? If you still have the same issues please UP the issue here. @kloh-fr since your post, we added a feature that displays the list of connected users, and the capability to "walk to" any user in that list. @Schroedingberg can you provide more info on that? it would be super cool to contribute if you can. You can ask people if they are interested to help you in our Discord server: https://discord.gg/G6Xh9ZM9aR