Introduce a new CEvent that triggers the entire simulation to stop. Add a Coordinator message to add such an event.
This can allow a time limit in the simulations. A possible scenario is a "steady state" type of simulation where we spawn new simulations with a given "arrival rate" and stop after a certain period of time has passed.
Introduce a new
CEvent
that triggers the entire simulation to stop. Add aCoordinator
message to add such an event.This can allow a time limit in the simulations. A possible scenario is a "steady state" type of simulation where we spawn new simulations with a given "arrival rate" and stop after a certain period of time has passed.
This depends on #28.