Closed brianxautumn closed 8 years ago
This is related to the fact that the script making a connection to the Sea Divided server was removed from the global object due to the server not being deployed in production yet. @Fito had reported that it was hanging the application due to that and would need to be removed temporarily. It shouldn't affect the functioning of the project as a whole other than the SD game. I will look into merging the branch containing the fix for this into development.
I have created a pull request https://github.com/worldofbalance/unity-game-client/pull/54 that fixes this until we have migrated to the integrated network manager.
Theres a null exception error when logging into the lobby. Does anyone else see this?