Closed eikaramba closed 4 years ago
Good catch - got the same behavior. Will investigate.
Looks like it's the 2D transformed points that are linked to the wrong joints, the 3D coords are correct.
Looks like it had to do with rendering joints in color space while there isn't a color feed open. My demo was a bit confusing.
I don't know why exactly, but somehow the order of the joints is wrong. See the following comparison
I observed this because i wanted to simply paint the pelvis green in the Body Tracking 2D example:
But this code was not working, so now I'm using a helper method to fix the order
I also looked at the kinect_azure.cc file, however at a first glance it looks okay.