Open DX4D opened 4 years ago
Multiple methods for removing excess whitespace are located in the WIP folder as well as unit tests for most. Those methods need to all be tested for performance as this can be a very costly method. Do not trust the reported numbers, we need to retest all of the methods and find the best one so we don't have 2 seconds of lag added to character creation submission.
As the project grows, performance at the core level will become more and more important. The methods we use at the core level should be routinely evaluated for performance by creating a Unit Testing workflow.